About me
Focusing on CGI in commercial projects, I like to create work that uses - or builds - new and upcoming tools while well integrating into existing pipelines. With a generalist approach to 3D and product visualization, I also aim to both offer valuable insights and maintain a good overview of the technical side of my work.
Over the past years, I collected a range of experience working with diverse in house teams, artists and creative studios across the globe. During this time, I have also built a network of talented and valuable colleagues, allowing me to take on projects of varying scopes or offer validated consultation on various technical subjects. With my tools of choice ranging from traditional time based DCCs like SideFX Houdini and Blender and asset pipeline tools like the Substance Suite to real-time 3D in Unreal Engine, there are a lot of potential approaches to tackle each project.
Outside of commercial projects, I enjoy collaborating on any kind of creative endeavour or developing helpful tools or infrastructure related to working with CGI and VFX.
You can also find my work and project info on Instagram or write me an email here.
My portfolio site.